English-Video.net comment policy

The comment field is common to all languages

Let's write in your language and use "Google Translate" together

Please refer to informative community guidelines on TED.com

TED2014

Chris Kluwe: How augmented reality will change sports ... and build empathy

Filmed
Views 1,202,854

Chris Kluwe wants to look into the future of sports and think about how technology will help not just players and coaches, but fans. Here the former NFL punter envisions a future in which augmented reality will help people experience sports as if they are directly on the field -- and maybe even help them see others in a new light, too.

- Punter and author
As a punter, most recently for the Minnesota Vikings, Chris Kluwe consistently set team records. As an advocate for equality, he proudly and profanely broke the NFL's code of omertà around locker-room politics. He tweets a lot about World of Warcraft. Full bio

What do augmented reality
00:13
and professional football
00:15
have to do with empathy?
00:16
And what is the air speed velocity
00:18
of an unladen swallow?
00:20
Now unfortunately, I'm only going to answer
00:23
one of those questions today,
00:25
so please, try and contain your disappointment.
00:26
When most people think about augmented reality,
00:29
they think about "Minority Report" and Tom Cruise
00:31
waving his hands in the air,
00:34
but augmented reality is not science fiction.
00:35
Augmented reality is something that will happen
00:39
in our lifetime, and it will happen
00:41
because we have the tools to make it happen,
00:43
and people need to be aware of that,
00:45
because augmented reality will change our lives
00:47
just as much as the Internet and the cell phone.
00:49
Now how do we get to augmented reality?
00:53
Step one is the step I'm wearing right now,
00:56
Google Glass.
00:58
I'm sure many of you are familiar with Google Glass.
00:59
What you may not be familiar with
01:02
is that Google Glass is a device
01:03
that will allow you to see what I see.
01:06
It will allow you to experience what it is like
01:09
to be a professional athlete on the field.
01:11
Right now, the only way you can be on the field
01:13
is for me to try and describe it to you.
01:17
I have to use words.
01:19
I have to create a framework that you then fill in
01:20
with your imagination.
01:23
With Google Glass, we can put that
01:25
underneath a helmet,
01:29
and we can get a sense of what it's like
01:30
to be running down the field at 100 miles an hour,
01:33
your blood pounding in your ears.
01:36
You can get a sense of what it's like
01:38
to have a 250-pound man
01:40
sprinting at you
01:42
trying to decapitate you
01:44
with every ounce of his being.
01:46
And I've been on the receiving end of that,
01:48
and it doesn't feel very good.
01:49
Now, I have some footage to show you of what it's like
01:51
to wear Google Glass underneath the helmet
01:53
to give you a taste of that.
01:55
Unfortunately, it's not NFL practice footage
01:57
because the NFL thinks emergent technology
02:00
is what happens when a submarine surfaces,
02:02
but — (Laughter) — we do what we can.
02:04
So let's pull up some video.
02:08
(Video) Chris Kluwe: Go.
02:12
Ugh, getting tackled sucks.
02:19
Hold on, let's get a little closer.
02:21
All right, ready?
02:24
Go!
02:25
Chris Kluwe: So as you can see,
02:29
small taste of what it's like to get tackled
02:31
on the football field
02:33
from the perspective of the tacklee.
02:34
Now, you may have noticed there are
02:36
some people missing there:
02:37
the rest of the team.
02:39
We have some video of that
02:40
courtesy of the University of Washington.
02:42
(Video) Quarterback: Hey, Mice 54! Mice 54!
02:44
Blue 8! Blue 8! Go!
02:48
Oh!
02:52
CK: So again, this takes you a little bit closer
02:56
to what it's like to be on that field,
02:58
but this is nowhere what it's like
03:00
to be on the NFL.
03:01
Fans want that experience.
03:04
Fans want to be on that field.
03:06
They want to be their favorite players,
03:07
and they've already talked to me on YouTube,
03:09
they've talked to me on Twitter, saying,
03:12
"Hey, can you get this on a quarterback?
03:13
Can you get this on a running back?
03:15
We want that experience."
03:16
Well, once we have that experience with GoPro
03:18
and Google Glass,
03:20
how do we make it more immersive?
03:21
How do we take that next step?
03:23
Well, we take that step
03:24
by going to something called the Oculus Rift,
03:26
which I'm sure many of you are also familiar with.
03:28
The Oculus Rift has been described as one of
03:30
the most realistic virtual reality devices ever created,
03:32
and that is not empty hype.
03:35
I'm going to show you why that is not empty hype
03:37
with this video.
03:39
(Video) Man: Oh! Oh!
03:43
No! No! No! I don't want to play anymore! No!
03:48
Oh my God! Aaaah!
03:53
CK: So that is the experience of a man
03:57
on a roller coaster
04:01
in fear of his life.
04:03
What do you think that fan's experience
04:06
is going to be when we take the video footage
04:08
of an Adrian Peterson bursting through the line,
04:10
shedding a tackler with a stiff-arm
04:13
before sprinting in for a touchdown?
04:15
What do you think that fan's experience
04:17
is going to be when he's Messi
04:19
sprinting down the pitch
04:21
putting the ball in the back of the net,
04:22
or Federer serving in Wimbledon?
04:23
What do you think his experience is going to be
04:26
when he is going down the side of a mountain
04:28
at over 70 miles an hour
04:30
as an Olympic downhill skier?
04:32
I think adult diaper sales may surge.
04:35
(Laughter)
04:37
But this is not yet augmented reality.
04:38
This is only virtual reality, V.R.
04:41
How do we get to augmented reality, A.R.?
04:43
We get to augmented reality
04:45
when coaches and managers and owners
04:47
look at this information streaming in
04:50
that people want to see, and they say,
04:52
"How do we use this to make our teams better?
04:53
How do we use this to win games?"
04:56
Because teams always use technology to win games.
04:58
They like winning. It makes them money.
05:01
So a brief history of technology in the NFL.
05:03
In 1965, the Baltimore Colts
05:06
put a wristband on their quarterback
05:08
to allow him to call plays quicker.
05:09
They ended up winning a Super Bowl that year.
05:12
Other teams followed suit.
05:13
More people watched the game
because it was more exciting.
05:15
It was faster.
05:17
In 1994, the NFL put helmet radios
05:18
into the helmets of the quarterbacks,
05:22
and later the defense.
05:24
More people watched games because it was faster.
05:25
It was more entertaining.
05:27
In 2023, imagine you're a player
05:29
walking back to the huddle,
05:32
and you have your next play displayed
05:33
right in front of your face on your clear plastic visor
05:36
that you already wear right now.
05:39
No more having to worry about forgetting plays.
05:41
No more worrying about having
to memorize your playbook.
05:43
You just go out and react.
05:45
And coaches really want this,
05:47
because missed assignments lose you games,
05:49
and coaches hate losing games.
05:51
Losing games gets you fired as a coach.
05:53
They don't want that.
05:56
But augmented reality is not just
05:58
an enhanced playbook.
06:00
Augmented reality is also a way to take all that data
06:02
and use it in real time
06:05
to enhance how you play the game.
06:07
What would that be like?
06:09
Well, a very simple setup would be a camera
06:11
on each corner of the stadium looking down,
06:14
giving you a bird's-eye view
06:16
of all the people down there.
06:17
You also have information from helmet sensors
06:18
and accelerometers,
06:21
technology that's being worked on right now.
06:22
You take all that information,
and you stream it to your players.
06:25
The good teams stream it in a
way that the players can use.
06:28
The bad ones have information overload.
06:30
That determines good teams from bad.
06:32
And now, your I.T. department
06:34
is just as important as your scouting department,
06:37
and data-mining is not for nerds anymore.
06:39
It's also for jocks. Who knew?
06:42
What would that look like on the field?
06:44
Well, imagine you're the quarterback.
06:46
You take the snap and you drop back.
06:48
You're scanning downfield for an open receiver.
06:50
All of a sudden, a bright flash
06:52
on the left side of your visor lets you know,
06:54
blind side linebacker is blitzing in.
06:55
Normally, you wouldn't be able to see him,
06:58
but the augmented reality system lets you know.
06:59
You step up into the pocket.
07:01
Another flash alerts you to an open receiver.
07:03
You throw the ball, but you're hit right as you throw.
07:05
The ball comes off track.
07:07
You don't know where it's going to land.
07:09
However, on the receiver's visor,
07:10
he sees a patch of grass light up,
07:12
and he knows to readjust.
07:14
He goes, catches the ball,
07:16
sprints in, touchdown.
07:17
Crowd goes wild, and the fans are with him
07:19
every step of the way,
07:20
watching from every perspective.
07:22
Now this is something that will create
07:24
massive excitement in the game.
07:27
It will make tons of people watch,
07:29
because people want this experience.
07:31
Fans want to be on the field.
07:33
They want to be their favorite player.
07:35
Augmented reality will be a part of sports,
07:37
because it's too profitable not to.
07:40
But the question I ask you is,
07:42
is that's all that we're content
to use augmented reality for?
07:45
Are we going to use it solely for our panem,
07:48
our circenses, our entertainment as normal?
07:51
Because I believe that we can use augmented reality
07:53
for something more.
07:56
I believe we can use augmented reality
07:58
as a way to foster more empathy
08:00
within the human species itself,
08:02
by literally showing someone
08:04
what it looks like
08:06
to walk a mile in another person's shoes.
08:07
We know what this technology is worth
08:10
to sports leagues.
08:12
It's worth revenue, to the tune
of billions of dollars a year.
08:13
But what is this technology worth
08:17
to a teacher in a classroom
08:19
trying to show a bully
08:21
just how harmful his actions are
08:22
from the perspective of the victim?
08:24
What is this technology worth
08:26
to a gay Ugandan or Russian
08:28
trying to show the world what it's like
08:30
living under persecution?
08:32
What is this technology worth
08:33
to a Commander Hadfield or a Neil deGrasse Tyson
08:35
trying to inspire a generation of children
08:39
to think more about space and science
08:42
instead of quarterly reports and Kardashians?
08:44
Ladies and gentlemen, augmented reality
08:48
is coming.
08:51
The questions we ask, the choices we make,
08:53
and the challenges we face
08:57
are, as always, up to us.
08:58
Thank you.
09:01
(Applause)
09:03

▲Back to top

About the speaker:

Chris Kluwe - Punter and author
As a punter, most recently for the Minnesota Vikings, Chris Kluwe consistently set team records. As an advocate for equality, he proudly and profanely broke the NFL's code of omertà around locker-room politics. He tweets a lot about World of Warcraft.

Why you should listen
The following dispatch was received in response to TED's request for a proper biography:
 
"Chris Kluwe grew up in Southern California among a colony of wild chinchillas and didn't learn how to communicate outside of barking and howling until he was 14 years old. He has played football in the NFL, once wrestled a bear for a pot of gold, and lies occasionally. He is also the eternal disappointment of his mother, who just can't understand why he hasn't cured cancer yet."
 
TED has no further questions.
More profile about the speaker
Chris Kluwe | Speaker | TED.com