ABOUT THE SPEAKER
OK Go - Band
A wildly creative band of music- and video-makers, OK Go is building a media empire on the back of endless, boundless ingenuity.

Why you should listen
Singer and video director Damian Kulash, Jr. and bassist Tim Nordwind met at summer camp in 1987, and a decade later they formed OK Go. With Dan Konopka as drummer and Andy Ross as guitarist and resident computer programmer, they've built a unique career at the intersection of music, visual art, technology, and science. They're among an emerging class of artists whose 21st-century brand of experimental creativity dissolves the traditional boundaries between disciplines.

"When our band started, music and art were actually different things," says Kulash. "Musicians made plastic discs and artists made objects for galleries. Now we all make ones and zeros, so the categorical distinctions don’t make much sense anymore."

OK Go have collaborated with dance companies and tech giants, cosmonauts and Muppets, scientists and entrepreneurs. Their videos have been encoded on strands of actual DNA. They've penned New York Times op-eds and testified before the US Congress, and they were President Obama's selection to perform at his 50th birthday party.

OK Go received The Smithsonian American Ingenuity Award for Visual Art, and they've been honored with a Grammy, three MTV Video Music Awards, eleven Cannes Lions, a CLIO, three UK Music Video Awards, two Webby Awards and have had their work presented at The Guggenheim, MoCA, LACMA, The Hirschhorn, The Hammer Museum and Seattle’s Museum of Pop Culture. Their latest video is "The One Moment," directed by Kulash.
More profile about the speaker
OK Go | Speaker | TED.com
TED2017

OK Go: How to find a wonderful idea

Filmed:
2,265,538 views

Where does OK Go come up with ideas like dancing in zero gravity, performing in ultra slow motion or constructing a warehouse-sized Rube Goldberg machine for their music videos? In between live performances of "This Too Shall Pass" and "The One Moment," lead singer and director Damian Kulash takes us inside the band's creative process, showing us how to look for wonder and surprise.
- Band
A wildly creative band of music- and video-makers, OK Go is building a media empire on the back of endless, boundless ingenuity. Full bio

Double-click the English transcript below to play the video.

00:21
(Dominoes fall)
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(Toy car)
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00:29
(Ball rolls)
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00:34
(Music: "This Too Shall Pass")
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00:40
(Singing)
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You know you can't keep
letting it get you down,
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00:54
and you can't keep dragging
that dead weight around.
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01:03
If there ain't all that much to lug around
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better run like hell
when you hit the ground
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01:14
When the morning comes
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01:20
When the morning comes
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You can't stop these kids from dancing,
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but why would you want to,
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especially when you're
already getting yours?
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01:34
(Xylophone)
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(Singing) 'Cause if your mind
don't move and your knees don't bend,
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well don't go blaming the kids again.
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(Xylophone)
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(Singing) When the morning comes
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When the morning comes
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When the morning comes
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When the morning comes
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When the morning comes
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When the morning comes
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02:18
(Xylophone)
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02:24
(Singing) Let it go,
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02:28
this too shall pass
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Let it go,
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02:40
this too shall pass
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You know you can't keep
letting it get you down,
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you can't keep letting it get you down --
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02:54
this too shall pass
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If there ain't
all that much to lug around,
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you can't keep letting it get you down --
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this too shall pass
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When the morning comes --
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you can't keep letting it get you down,
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no you can't keep letting it
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When the morning comes --
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you can't keep letting it get you down,
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no you can't keep letting it
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03:22
When the morning comes --
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you can't keep letting it get you down,
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no you can't keep letting it
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When the morning comes --
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you can't keep letting it get you down,
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no you can't keep letting it
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When the morning comes
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(Paint guns fire)
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(Applause)
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Damian Kulash:
Thank you, thanks very much.
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03:54
We are OK Go,
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and we've been together
as a band since 1998.
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04:00
But in the last decade,
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we've become known as much
for the elaborate music videos,
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like the one we just saw,
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as for the songs they accompany.
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So we will play along with another
one of those in a few minutes,
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but in the meantime,
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we want to address this question
that we get asked all the time
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but we've really never come up
with an adequate answer for it,
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and that is, how do we
think of those ideas?
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The videos are not all
Rube Goldberg machines, by the way.
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04:26
Last year we did a dance in zero gravity,
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and once we set up an obstacle course
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out of thousands of musical
instruments in the desert,
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and then played them
by stunt driving a car through them.
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(Laughter)
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For one of the videos,
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we choreographed
hundreds of people with umbrellas
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in an abandoned parking lot outside Tokyo,
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and then filmed them from a drone
a half a mile in the air.
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So it's all of these ideas
that people are curious about,
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and the reason we've had so much trouble
describing how we think of these ideas
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is that it doesn't really feel
like we think of them at all.
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It feels like we find them.
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And by way of explanation --
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well, I have a compulsive habit.
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I play parallax and perspective games
with my eyes pretty much all the time,
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and it's something I've been doing
since I was a teenager.
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And I think the big contributing
factor may have been
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that this is how I decorated
my high school bedroom.
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(Laughter)
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And being a teenager,
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what I did in there, of course,
was just talk on the phone
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for staggering amounts of time.
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So I was in this visual maelstrom
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just pretty much
usually sitting in one place,
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and I guess just
the overload in general --
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my brain kind of tried
to make sense of it, and I would --
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If I could move my head off
to one side a little bit,
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the edge of the desk
would line up just perfectly
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with that poster on the opposite wall;
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or if I put my thumb out,
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I could close first my left eye
and then my right,
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and my thumb would bounce back and forth
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between Jimi Hendrix's
left eye and his right.
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(Laughter)
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It was not a conscious thing, of course,
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this is just kind of the equivalent
of doodling while you're talking,
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and it's still something
I do all the time.
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This is my wife, Kristin --
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(Applause)
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Yeah!
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Woo!
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And it's not uncommon
that we are out at dinner,
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and in the middle of a great conversation
she'll just stop mid-sentence,
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and when she stops is when I realize
that I'm the one who's acting weird
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because I'm like bobbing and weaving.
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And what I'm trying to do
is get that ficus back there
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to stick out of her head like a ponytail.
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(Laughter)
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The point of telling you
all this is that --
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for me this is what it feels like
to have an idea.
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It's like they're made
of these disparate parts,
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these disparate chunks
sort of floating out there.
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And if you're receptive
and you're observant,
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and crucially, if you're
in exactly the right place,
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you can get them to just line up.
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So if you get used to --
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if it's your job
to think of ideas this way,
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they'll start beckoning to you
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the way that Jimi's eyes
beckoned from that poster,
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or the ficus beckons
from behind Kristin's head.
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Writing music feels like that process
just over and over again,
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like you've got a bunch of sounds
or a groove or a chord progression
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and you're just looking
for that thing on the other side,
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that little chunk over there,
that puzzle piece that clicks right in.
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And when it does click,
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it doesn't feel like you
thought up that puzzle piece,
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it feels like you found it --
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like it was a set of relationships
that you unlocked.
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But with the videos in particular,
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we're usually looking
for this specific feeling
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which is wonder.
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07:31
And there's always a component
of surprise to wonder,
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so we're not just looking for good ideas,
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we're looking for good ideas
that surprise us in some way.
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And this causes something of a problem,
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because ...
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the process that we all use to make stuff,
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it actually has a very strong bias
against surprising ideas.
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07:51
The process I'm talking about
is the one you all know --
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we all do it all the time.
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07:55
You think of an idea.
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You just sit and think
of your brilliant idea
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and then you come up with a plan
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for how you're going to make
that idea happen.
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And then with that plan in mind,
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you go back and double-check
your original idea
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and maybe revise it,
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and then bouncing back and forth
between the idea and the plan,
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the plan and the idea,
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eventually you come up
with a truly great plan.
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And then once you have that,
and only then,
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do you go out and you execute.
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And this is like --
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this is sort of a flawless system
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in terms of maximizing your resources,
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because this -- super cheap.
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Thinking usually costs very little,
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but this is really expensive
most of the time,
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so by the time you get there,
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you want to make sure
you're super prepared
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and you can squeeze every last drop
out of what you've got.
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But there are problems with this,
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and math will help us
reveal the biggest one.
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Go back to that video
that we just showed you.
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That Rube Goldberg machine,
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it had about 130 interactions in it.
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That was 130 things
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that we had to have go
according to our plan.
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So let's assume that we want
to make a new video now,
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similarly complex -- 130 moving parts.
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If we're really good planners
in that system,
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it seems like maybe
we could be good enough
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to get every part of that system
to be 90 percent reliable.
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90 percent sounds good, right?
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Well, it's not.
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It's terrible actually.
The numbers say so.
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The chance of getting all 130 things
to not fail at the same time
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is .9 for 90 percent to the 130th power.
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So calculate that out and you get ...
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(Ding)
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.000001,
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which is one ten-thousandth
of one percent,
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so your chance for success
is literally one in a million.
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(Whistle)
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(Laughter)
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I mean that's not a gamble I want to take,
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so let's ratchet up
that reliability to 99 percent.
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.99 to the 130th power is ...
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(Ding)
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.27 -- 27 percent.
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Significantly less daunting --
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like this might even be usable.
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But really think about that.
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How many parts of your lives
are 99 percent reliable?
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And could you really get 130 of them
all in one place at once?
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And if you really could,
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doesn't it seem
like you deserve to succeed?
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Like that is --
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that thing is going to work, right?
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But no, it actually fails three times
more often than it succeeds.
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So the upshot of all this
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is that if your project
is pretty complex --
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like, you know,
every ambitious project is --
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if you've got a lot of moving parts,
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you're basically constrained
to just reshuffling ideas
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that have already demonstrably
proven that they're 100 percent reliable.
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So now go back to me sitting
with my thumb in the air
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trying to line up something surprising.
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If the only things I'm allowed
to consider in the first place
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are ideas that have already been done
over and over and over again,
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I am screwed.
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However, there are ways around this,
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because we all know that there are
tons of untried ideas still out there,
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and plenty of them will turn out
to be every bit as reliable as we need,
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it's just that we don't yet know
they are reliable
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when we are at this planning phase.
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11:10
So what we do is we try
to identify some place
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where there might just be
a ton of those untried ideas.
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We try to find a sandbox
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and then we gamble
a whole bunch of our resources
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on getting in that sandbox and playing.
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(Laughter)
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Because we have to trust
that it's the process in the sandbox
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that will reveal to us
which ideas are not only surprising,
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but surprisingly reliable.
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So some of the sandboxes
that we've started videos with.
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Let's play with optical illusions.
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Let's try to dance on moving surfaces.
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Let's try to make toast
with a laser cutter.
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Or let's do something in one
of those zero-gravity airplanes.
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But then instead
of actually trying to sit there
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and think out what that something is,
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we spent a full third of our budget
getting in an actual Vomit Comet
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and bouncing off the walls for a week.
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So this may seem to you like testing,
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but it really isn't,
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because at this point
we don't yet know what our idea is,
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we don't have a plan to be testing.
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So we're just --
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we're just playing,
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we're just trying everything
we can think of,
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because we need to get this idea space
filled up with a chaos
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like the one in my high school bedroom.
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Because then, if we can
do the bob and weave thing,
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if we can put our thumbs up
and get just a few things to line up --
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12:33
(Ding)
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chances are no one else has ever made
those same things line up before.
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12:39
And when we're done with that project,
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people will ask us again
how we thought of that idea,
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and we'll be stumped,
because from our perspective,
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it doesn't feel like
we thought of it at all,
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it just feels like we found it.
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So we'll play another video for you now
and the song along with it.
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This is for the song "The One Moment,"
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and for this one,
the sandbox was ballistics and math.
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So I spent a full month putting together
a giant spreadsheet for this.
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13:04
It was like my playspace
was 400 lines long
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and 25 columns wide --
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which I presume that if anybody is going
to understand that, it's this crowd.
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(Laughter)
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Nothing is better
than a giant spreadsheet, right?
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(Laughter)
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Well, thank you everyone, very much.
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We are OK Go,
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and this is called "The One Moment."
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(Applause)
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[The One Moment]
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(Explosions)
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[What you just saw was real
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and it took 4.2 seconds]
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(Video) Let me know when it's safe.
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(Percussion)
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[Here's the same moment ...
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slowed down.]
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(Music)
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13:54
(Guitar)
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14:17
(Singing) You're right,
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there's nothing more lovely,
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14:24
there's nothing more profound
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than the certainty,
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14:30
than the certainty
that all of this will end
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14:39
That all of this will end
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14:44
So open your arms to me,
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14:46
open your arms to me
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And this will be
the one moment that matters,
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14:51
and this will be
the one thing we remember,
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14:55
and this will be
the reason to have been here,
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14:59
and this will be
the one moment that matters --
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15:03
Oh ...
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15:05
(Guitar)
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15:11
(Singing) So while the mud
reclaims our footprints,
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15:18
and while our bones keep looking back
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at the overgrowth
that's swallowing the path --
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15:25
but for the grace of God go we,
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but for the grace of God go we
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15:33
But for the grace of time and chance
and entropy's cruel hands --
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15:38
So open your arms to me,
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15:40
open your arms to me
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15:42
And this will be
the one moment that matters,
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15:46
and this will be
the one thing we remember,
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15:49
and this will be
the reason to have been here,
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15:53
and this will be
the one moment that matters
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Oh ...
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So won't you stay here with me
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and we'll build
'til we've blistered our hands
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16:09
So won't you stay here with me
and we'll build us some temples,
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16:13
build us some castles,
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16:15
build us some monuments
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and burn them all right down
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(Music)
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16:30
(Singing) So open your arms to me
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16:34
And this will be
the one moment that matters,
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16:38
and this will be
the reason to have been here,
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3896
16:42
and this will be
the one thing we remember,
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3816
16:46
and this will be
the one moment that matters
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4136
16:50
So won't you stay here with me,
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16:52
we'll build 'til we blister our hands
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16:54
And this will be
the one moment that matters --
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3136
16:57
So won't you stay here with me
and build us some temples --
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4456
17:02
This will be the one
moment that matters --
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3936
17:06
Build us some temples --
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1576
17:07
The one moment that matters --
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1856
17:09
Build us some monuments --
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1976
17:11
The one moment that matters
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17:13
Build us some temples --
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1776
17:15
The one moment that matters.
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17:17
Build us some monuments --
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17:19
The one moment that matters, oh
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17:21
(Guitar)
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3760
17:26
(Applause)
333
1034960
3639

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ABOUT THE SPEAKER
OK Go - Band
A wildly creative band of music- and video-makers, OK Go is building a media empire on the back of endless, boundless ingenuity.

Why you should listen
Singer and video director Damian Kulash, Jr. and bassist Tim Nordwind met at summer camp in 1987, and a decade later they formed OK Go. With Dan Konopka as drummer and Andy Ross as guitarist and resident computer programmer, they've built a unique career at the intersection of music, visual art, technology, and science. They're among an emerging class of artists whose 21st-century brand of experimental creativity dissolves the traditional boundaries between disciplines.

"When our band started, music and art were actually different things," says Kulash. "Musicians made plastic discs and artists made objects for galleries. Now we all make ones and zeros, so the categorical distinctions don’t make much sense anymore."

OK Go have collaborated with dance companies and tech giants, cosmonauts and Muppets, scientists and entrepreneurs. Their videos have been encoded on strands of actual DNA. They've penned New York Times op-eds and testified before the US Congress, and they were President Obama's selection to perform at his 50th birthday party.

OK Go received The Smithsonian American Ingenuity Award for Visual Art, and they've been honored with a Grammy, three MTV Video Music Awards, eleven Cannes Lions, a CLIO, three UK Music Video Awards, two Webby Awards and have had their work presented at The Guggenheim, MoCA, LACMA, The Hirschhorn, The Hammer Museum and Seattle’s Museum of Pop Culture. Their latest video is "The One Moment," directed by Kulash.
More profile about the speaker
OK Go | Speaker | TED.com