ABOUT THE SPEAKER
Scott Kim - Puzzlemaster
Scott Kim designs puzzles in the spirit of MC Escher's art and Tetris -- visually stimulating, thought provoking and suffused with broad appeal.

Why you should listen

Over his 20-year career as a designer of visual puzzles, Scott Kim has created hundreds of puzzles for magazines, and thousands for computer games. His puzzles have appeared inside video games such as Obsidian, in browser games like Bejeweled, and in his regular monthly column, The Boggler, in Discover Magazine.

Kim's interest in puzzles sprang from an early interest in mathematics, education and art. He specializes in ambigrams, or inversions: for example, a word that reads more than one way. His first puzzles appeared in Scientific American in Martin Gardner's Mathematical Games column, and are now included in many different books, toys and games. His games can also be played on his website or found on greeting cards. Kim's 1981 book, Inversions, features a collection of "inversions" -- a word or name written so it reads in more than one way. His second book contains a collection of his puzzles originally submitted to magazines and is entitled The New Media Puzzle Workout.

More profile about the speaker
Scott Kim | Speaker | TED.com
EG 2008

Scott Kim: The art of puzzles

Scott Kim解構益智遊戲之美

Filmed:
585,909 views

在2008EG會議上,知名的益智遊戲創作者Scott Kim帶領我們進入創作者的內心世界。他在自己的職業生涯中,挑選出幾個最受歡迎的遊戲介紹給大家,並與大家分享啟發他創作的靈感來源。
- Puzzlemaster
Scott Kim designs puzzles in the spirit of MC Escher's art and Tetris -- visually stimulating, thought provoking and suffused with broad appeal. Full bio

Double-click the English transcript below to play the video.

00:15
For the last 20 years年份 I've been designing設計 puzzles謎題.
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過去這二十年來,我一直在設計益智遊戲,
00:19
And I'm here today今天 to give you
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今天我打算讓各位瞭解一下這整個過程,
00:24
a little tour遊覽, starting開始 from the very first puzzle難題 I designed設計,
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從我設計的第一個益智遊戲
00:26
through通過 what I'm doing now.
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到現在我正在開發的遊戲。
00:28
I've designed設計 puzzles謎題 for books圖書, printed印刷的 things.
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我曾為書籍設計益智遊戲,也有一些印刷類的東西。
00:31
I'm the puzzle難題 columnist專欄作家 for Discover發現 Magazine雜誌.
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我是探索雜誌的益智遊戲專欄作家,
00:33
I've been doing that for about 10 years年份.
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我做了有十年之久;
00:35
I have a monthly每月一次 puzzle難題 calendar日曆.
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我還設計了一個益智遊戲月曆,
00:37
I do toys玩具. The bulk of my work is in computer電腦 games遊戲.
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也設計一些玩具。我大部分的工作是在設計電腦遊戲,
00:40
I did puzzles謎題 for "Bejeweled寶石迷陣."
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我設計了方塊寶石(Bejeweled),
00:42
(Applause掌聲)
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(掌聲)
00:43
I didn't invent發明 "Bejeweled寶石迷陣." I can't take credit信用 for that.
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方塊寶石不是我發明的,我不敢居功。
00:45
So, very first puzzle難題,
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我設計的第一個益智遊戲,
00:48
sixth第六 grade年級, my teacher老師 said,
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是在六年級的時候,老師說:
00:50
"Oh, let's see, that guy, he likes喜歡 to make stuff東東.
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「噢,我們來看看,這傢伙喜歡製作東西,
00:52
I'll have him cut out letters out of construction施工 paper
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我來叫他把紙板上的字母
00:55
for the board."
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剪下來。」
00:58
I thought this was a great assignment分配.
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我覺得這個作業很棒,
01:00
And so here is what I came來了 up with. I start開始 fiddling擺弄 with it.
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所以我想到了這個。我開始擺弄這些字母,
01:03
I came來了 up with this letter. This is a letter of the alphabet字母
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我選了其中一個字母,這是一個
01:06
that's been folded折疊 just once一旦.
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只被摺疊一次的英文字母,
01:08
The question is, which哪一個 letter is it if I unfold展開 it?
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你們猜猜這是哪一個字母?
01:13
One hint暗示: It's not "L."
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提示一下:不是“L”。
01:15
(Laughter笑聲)
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(笑聲)
01:17
It could be an "L," of course課程.
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當然有可能是“L”,
01:19
So, what else其他 could it be?
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還有其他的可能嗎?
01:21
Yeah, a lot of you got it.
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是的,你們有人猜到了。
01:24
Oh yeah. So, clever聰明 thing.
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噢,很聰明吧?
01:27
Now, that was my first puzzle難題. I got hooked迷上.
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這是我設計的第一個益智遊戲,我從此迷上了益智遊戲。
01:29
I created創建 something new, I was very excited興奮
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我創造出新的益智遊戲,我很高興,
01:33
because, you know, I'd made製作 crossword填字遊戲 puzzles謎題,
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因為我曾經做過字謎,
01:35
but that's sort分類 of like filling填充 in somebody else's別人的 matrix矩陣.
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但那就像是陷在別人的框架裡一樣。
01:38
This was something really original原版的. I got hooked迷上.
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我做的是原創性的東西,我著迷了。
01:40
I read Martin馬丁 Gardner's加德納 columns in Scientific科學 American美國.
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我讀了美國科學雜誌上Martin Gardner的專欄,
01:43
Went on, and eventually終於 decided決定 to devote奉獻 myself, full充分 time, to that.
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所以我決定要投入我所有的時間,去設計益智遊戲。
01:47
Now, I should pause暫停 and say, what do I mean by puzzle難題?
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現在先停下來解釋一下我所謂的益智遊戲,
01:50
A puzzle難題 is a problem問題 that is fun開玩笑 to solve解決
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益智遊戲是一種很有趣的問題,
01:53
and has a right answer回答.
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而且有一個標準答案。
01:55
"Fun開玩笑 to solve解決," as opposed反對 to everyday每天 problems問題,
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「很有趣的問題」和一般日常生活所遇到的問題不同,
01:59
which哪一個, frankly坦率地說, are not very well-designed精心設計 puzzles謎題.
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也就是說日常的問題並不是設計精良的益智遊戲。
02:02
You know, they might威力 have a solution.
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你知道,這些日常問題可能有答案,
02:04
It might威力 take a long time. Nobody沒有人 wrote down the rules規則 clearly明確地.
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但可能要花上很多時間解答,沒有人把規則清楚地寫下來。
02:07
Who designed設計 this?
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那是誰設計這些日常問題的呢?
02:09
It's like, you know, life is not a very well-written寫得好 story故事
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嗯,人生並不沒有那麼簡單,
02:11
so we have to hire聘請 writers作家 to make movies電影.
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所以我們還得請編劇來寫電影劇本。
02:14
Well, I take everyday每天 problems問題, and I make puzzles謎題 out of them.
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嗯,我每天也會面對日常生活的問題,而我從中創造出益智遊戲。
02:17
And "right answer回答," of course課程 there might威力 be more than one right answer回答;
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再說「標準答案」,可能不只一個標準答案,
02:20
many許多 puzzles謎題 have more than one.
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很多益智遊戲的答案都不只一個。
02:22
But as opposed反對 to a couple一對 other forms形式 of play,
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但是相較於其他形式的遊戲,
02:24
toys玩具 and games遊戲 --
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像是玩具或是電玩,
02:26
by toy玩具 I mean, something you play with that doesn't have a particular特定 goal目標.
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你在玩玩具的時候並不會想到要達到什麼特定的目的,
02:29
You can create創建 one out of Legos積木.
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你可以用樂高創造一個東西出來,
02:31
You know, you can do anything you want.
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你想做什麼都可以。
02:33
Or competitive競爭的 games遊戲 like chess where,
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而像競賽式的遊戲,比如說西洋棋,
02:36
well, you're not trying to solve解決 ... You can make a chess puzzle難題,
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你不是要去解決什麼問題,你當然可以製作一個西洋棋的益智遊戲,
02:39
but the goal目標 really is to beat擊敗 another另一個 player播放機.
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但是目的卻只是要擊敗對手。
02:44
I consider考慮 that puzzles謎題 are an art藝術 form形成.
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我認為益智遊戲具有藝術的成份,
02:46
They're very ancient. It goes back as long as there is written書面 history歷史.
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起源自非常古老以前,可以追溯到有文字記錄以前;
02:49
It's a very small form形成, like a joke玩笑,
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它的形式是小巧的,像是笑話、
02:51
a poem, a magic魔法 trick or a song歌曲, very compact緊湊 form形成.
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詩、魔術或是歌曲等,結構很緊實。
02:55
At worst最差, they're throwaways一次性用品, they're for amusement娛樂.
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最差的也不過是被丟掉,或是用來娛樂人們;
02:58
But at best最好 they can reach達到 for something more
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但是最好的益智遊戲卻可以深入人心,
03:01
and create創建 a memorable難忘 impression印象.
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讓人們留下深刻的記憶。
03:03
The progression級數 of my career事業 that you'll你會 see
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我的職業生涯就是在追尋
03:05
is looking for creating創建 puzzles謎題 that have a memorable難忘 impact碰撞.
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讓人留下深刻記憶的益智遊戲。
03:09
So, one thing I found發現 early on, when I started開始 doing computer電腦 games遊戲,
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早期我就發現,當我在設計電腦遊戲時,
03:12
is that I could create創建 puzzles謎題 that will alter改變 your perception知覺.
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我可以利用某些益智遊戲來改變人們的看法。
03:15
I'll show顯示 you how. Here is a famous著名 one.
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我會告訴你們怎麼做,這是很有名的一幅圖,
03:18
So, it's two profiles型材 in black黑色, or a white白色 vase花瓶 in the middle中間.
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有二個黑色人影,或是一個白色瓶子在中間,
03:21
This is called a figure-ground圖底 illusion錯覺.
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這叫做圖案背景幻像。
03:23
The artist藝術家 M.C. Escher埃舍爾 exploited利用 that
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知名藝術家M.C. Escher在他幾張很棒的圖片裡
03:25
in some of his wonderful精彩 prints版畫.
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創造了這種幻像技術。
03:27
Here we have "Day and Night."
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這是白晝和黑夜,
03:29
Here is what I did with figure數字 and ground地面.
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這是我做的圖案背景幻像,
03:37
So, here we have "figure數字" in black黑色.
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這是黑色的 “FIGURE”,
03:39
Here we have "figure數字" in white白色.
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這是白色的 “FIGURE”,
03:41
And it's all part部分 of the same相同 design設計.
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這些都是同一張圖裡的相同設計,
03:44
The background背景 to one is the other.
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某個字樣的背景就是另一個字樣。
03:46
Originally本來 I tried試著 to do the words "figure數字" and "ground地面."
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我本來想做“FIGURE” (圖案) 和“GROUND”(背景)這二個字,
03:48
But I couldn't不能 do that, I realized實現. I changed the problem問題.
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但我承認我做不到,所以我改變了問題,
03:51
It's all "figure數字."
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現在全部都是“FIGURE”了。
03:53
(Laughter笑聲)
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(笑聲)
03:55
A few少數 other things. Here is my name名稱.
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還有其他幾個類似的圖形。這是我的名字,
03:58
And that turns into the title標題 of my first book, "Inversions反演."
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但是翻轉過來就成了我第一本書的標題 “Inversions”,
04:03
These sorts排序 of designs設計 now go by the word "ambigram雙向圖."
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現在我們稱這種設計為「雙向字」。
04:07
I'll show顯示 you just a couple一對 others其他. Here we have
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我讓你們再看幾個例子,
04:09
the numbers數字 one through通過 10, the digits數字 zero through通過 nine, actually其實.
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這裡有一到十的數字,其實是零到九的數字,
04:12
Each letter here is one of these digits數字.
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每一個字母都是由這些數字組成,
04:15
Not strictly嚴格 an ambigram雙向圖 in the conventional常規 sense.
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這並不是傳統的「雙向字」,
04:18
I like pushing推動 on what an ambigram雙向圖 can mean.
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我想要看看「雙向字」可以怎麼變化。
04:21
Here's這裡的 the word "mirror鏡子." No, it's not the same相同 upside-down上下翻轉.
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這是 “MIRROR”這個字,這個不是上下顛倒的字,
04:23
It's the same相同 this way.
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而是翻面相同的字。
04:27
And a marvelous奇妙 fellow同伴 from the Media媒體 Lab實驗室
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在Media Lab有一個了不起的傢伙,
04:29
who just got appointed任命 head of RISD羅德島設計學院, is John約翰 Maeda前田.
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他剛被指派為RISD的負責人,他是John Maeda,
04:33
And so I did this for him. It's sort分類 of a visual視覺 canon教規.
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所以我為他做了這個。這有點像視覺上的藝術作品。
04:37
(Laughter笑聲)
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(笑聲)
04:40
And recently最近 in Magic魔法 magazine雜誌
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最近我在「魔術」雜誌上,
04:45
I've doneDONE a number of ambigramsambigrams on magician's魔術師的 names.
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為幾個魔術師的名字設計了雙向字,
04:47
So here we have Penn佩恩 and Teller出納員, same相同 upside-down上下翻轉.
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這是Penn and Teller,顛倒過來也是一樣。
04:52
This appears出現 in my puzzle難題 calendar日曆.
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這在我的益智遊戲月曆上也有,
04:55
Okay, let's go back to the slides幻燈片.
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好,讓我們回到投影片,
04:57
Thank you very much.
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謝謝各位。
04:59
Now, those are fun開玩笑 to look at.
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那些是看起來很有趣的東西,
05:01
Now how would you do it interactively交互式?
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該怎麼做成可以互動的遊戲呢?
05:04
For a while I was an interface接口 designer設計師.
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有一陣子我擔任界面設計師,
05:06
And so I think a lot about interaction相互作用.
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所以我思考了很多有關於互動的問題。
05:08
Well, let's first of all simplify簡化 the vases花瓶 illusion錯覺,
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嗯,我們先來簡化剛才那個瓶子的幻像,
05:10
make the thing on the right.
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把它做成右邊的樣子。
05:12
Now, if you could pick up the black黑色 vase花瓶,
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現在,如果你能挑起黑色的瓶子,
05:14
it would look like the figure數字 on top最佳.
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就好像把圖案放到上面一層來,
05:16
If you could pick up the white白色 area,
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若你把白色區塊挑起來,
05:18
it would look like the figure數字 on the bottom底部.
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就好像圖案跑到下一層了。
05:20
Well, you can't do that physically物理,
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你當然不可能實際上這樣做,
05:22
but on a computer電腦 you can do it. Let's switch開關 over to the P.C.
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但是在電腦上卻可以做到。讓我們看一下電腦。
05:24
And here it is, figure-ground圖底.
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就是這個,圖案和背景遊戲。
05:28
The goal目標 here is to take the pieces on the left
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這個遊戲是要讓人從左邊的方塊裡挑選色塊,
05:31
and make them so they look like the shape形狀 on the right.
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並且移動色塊,好變成和右邊方塊一樣的形狀。
05:34
And this follows如下 the rules規則 I just said:
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這符合我剛才說的定義,
05:36
any black黑色 area that is surrounded包圍 by white白色 can be picked採摘的 up.
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白色區塊裡的黑色區塊是可以被挑起來的,
05:39
But that is also true真正 of any white白色 area.
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黑色區塊裡的白色區塊也可以被挑起來。
05:41
So, here we got the white白色 area in the middle中間,
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所以這中間有白色區塊,
05:43
and you can pick it up.
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你就可以把它挑起來。
05:45
I'll just go one step further進一步.
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我要再進到下一關,
05:47
So, here is --
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就是這裡,
05:49
here is a couple一對 pieces. Move移動 them together一起,
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有好幾個區塊,移動這些區塊,
05:51
and now this is an active活性 piece.
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這個區塊是可以移動的。
05:54
You can really get inside somebody's某人的 perception知覺
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你真的可以直入人心,
05:56
and have them experience經驗 something.
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讓他們體驗一些事情,
05:58
It's like the old maxim格言 of
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就像有一句諺語說的:
06:00
"you can tell somebody something
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「坐而言,
06:02
and show顯示 them, but if they do it they really learn學習 it."
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不如起而行。」
06:04
Here is another另一個 thing you can do.
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你還可以嚐試一個遊戲,
06:06
There is a game遊戲 called Rush Hour小時.
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這個遊戲叫做尖峰時刻,
06:08
This is one of the true真正 masterpieces名作 in puzzle難題 design設計
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這個遊戲是真正的大師級作品,
06:10
besides除了 Rubik's魔方 cube立方體.
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就像魔術方塊一樣經典。
06:12
So, here we have a crowded parking停車處 lot
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這是一個擁擠的停車場,
06:14
with cars汽車 all over the place地點.
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車子停得很滿,
06:16
The goal目標 is to get the red car汽車 out. It's a sliding滑動 block puzzle難題.
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你的任務是要把紅色的車子開出去,這是移動區塊的益智遊戲,
06:19
It's made製作 by the company公司 Think Fun開玩笑.
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是Think Fun公司的產品。
06:21
It's doneDONE very well. I love this puzzle難題.
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真的很好玩,我很愛這個遊戲。
06:23
Well, let's play one. Here. So, here is a very simple簡單 puzzle難題.
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讓我們來玩一下看看,這是最簡單的初級遊戲,
06:26
Well, that's too simple簡單, let's add another另一個 piece.
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嗯,這個太簡單了,加上其他的方塊吧,
06:28
Okay, so how would you solve解決 this one?
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好,你要怎麼把紅車開出去?
06:30
Well, move移動 the blue藍色 one out of the way.
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嗯,先把藍車移開。
06:32
Here, let's make it a little harder更難. Still pretty漂亮 easy簡單.
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我們再試難一點的,還是很簡單吧?
06:34
Now we'll make it harder更難, a little harder更難.
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再難一點,只要再難一點就好。
06:37
Now, this one is a little bit trickier棘手.
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好,這個看起來有點難度了吧?
06:39
You know? What do you do here?
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現在該怎麼辦?
06:41
The first move移動 is going to be what?
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要先移動哪一輛車?
06:43
You're going to move移動 the blue藍色 one up in order訂購 to get the lavender薰衣草 one to the right.
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你得先把藍車移上去,好讓紫車可以移到右邊。
06:47
And you can make puzzles謎題 like this one that aren't solvable可解 at all.
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你也可以把難度提昇到像這樣,完全無法解答。
06:50
Those four are locked鎖定 in a pinwheel風車; you can't get them apart距離.
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這四輛車互相串接,無法分開。
06:52
I wanted to make a sequel續集.
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我想接下去做出類似的東西,
06:54
I didn't come up with the original原版的 idea理念. But this is another另一個 way
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原始的創意當然不是我的,但我的工作
06:56
I work as an inventor發明者 is to create創建 a sequel續集.
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有一部分就是要做出類似的東西,
06:59
I came來了 up with this. This is Railroad鐵路 Rush Hour小時.
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所以我做了這個。這是火車版的尖峰時刻,
07:01
It's the same相同 basic基本 game遊戲 except I introduced介紹 a new piece,
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基本上和前面的遊戲一樣,我只加了一個新的方塊,
07:04
a square廣場 piece that can move移動 both horizontally水平 and vertically垂直.
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可以上下左右移動。
07:07
In the other game遊戲 the cars汽車 can only move移動 forward前鋒 and back.
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在原來的遊戲裡,汽車只能前後移動,
07:10
Created創建 a whole整個 bunch of levels水平 for it.
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這個方塊把遊戲的難度整個拉高了。
07:13
Now I'm making製造 it available可得到 to schools學校.
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我現在想要把這個遊戲推廣到學校去,
07:15
And it includes包括 exercises演習 that show顯示 you
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裡面附有習題,讓你不只學會
07:17
not just how to solve解決 these puzzles謎題,
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如何解答每一個停車問題,
07:19
but how to extract提取 the principles原則 that will let you solve解決
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還讓你知道背後的原理,
07:22
mathematical數學的 puzzles謎題 or problems問題 in science科學, other areas.
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讓你可以應用到數學、科學或其他領域上。
07:26
So, I'm really interested有興趣 in you learning學習 how to make your own擁有 puzzles謎題
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我希望你們都能像我一樣創造出
07:29
as well as just me creating創建 them.
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屬於自己的益智遊戲,
07:31
Garry加里 Trudeau特魯多 calls電話 himself他自己 an investigative研究 cartoonist漫畫家.
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Gary Trudeau把自己稱為具有偵探性格的卡通畫家,
07:34
You know, he does a lot of research研究 before he writes a cartoon動畫片.
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因為他在畫任何卡通之前,都會做許多研究。
07:37
In Discover發現 Magazine雜誌, I'm an investigative研究 puzzle難題 maker製作者.
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在探索雜誌裡,我就是具有偵探性格的益智遊戲創作者。
07:40
I got interested有興趣 in gene基因 sequencing測序.
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我對基因的排序很有興趣,
07:42
And I said, "Well, how on Earth地球 can you come up with a sequence序列
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所以我說:「你們到底是怎麼把DNA
07:45
of the base基礎 pairs in DNA脫氧核糖核酸?"
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成對排序出來的啊?」
07:48
Cut up the DNA脫氧核糖核酸, you sequence序列 individual個人 pieces,
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剪斷DNA,再把每一個獨立的DNA排好,
07:50
and then you look for overlaps重疊,
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找看看有沒有重疊的地方,
07:52
and you basically基本上 match比賽 them at the edges邊緣. And I said,
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你會發現在邊緣的地方可以互相重疊。於是我說:
07:54
"This is kind of like a jigsaw拼圖 puzzle難題, except the pieces overlap交疊."
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「這有點像拼圖,只是有些圖形是重疊的。」
07:57
So, here is what I created創建 for Discover發現 Magazine雜誌.
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所以我為探索雜誌製作了這個,
08:00
And it has to be solvable可解 in a magazine雜誌.
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剛好可以在雜誌上進行解答。
08:02
You know, you can't cut out the pieces and move移動 them around.
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你無法把這些圖形剪下來,然後任意移動。
08:04
So, here is the nine pieces. And you're supposed應該 to put them into this grid.
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所以總共有九個圖形,你要把這九個圖形放進這個方塊裡,
08:09
And you have to choose選擇 pieces that overlap交疊 on the edge邊緣.
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你要挑選邊緣可以重疊的圖形放進去,
08:12
There is only one solution. It's not that hard.
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只有一個解答,不是很難,
08:14
But it takes some persistence堅持.
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但要有點耐心。
08:16
And when you're doneDONE, it makes品牌 this design設計,
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當你完成之後,會出現一個圖形,
08:18
which哪一個, if you squint, is the word "helix螺旋."
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你如果瞇著眼睛看,就會看到 “HELIX”這個字。
08:23
So, that's the form形成 of the puzzle難題 coming未來 out of the content內容,
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所以這是一種從內容發想出來的益智遊戲,
08:26
rather than the other way around.
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而不是顛倒過來的作法。
08:28
Here is a couple一對 more. Here is a physics-based基於物理的 puzzle難題.
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還有其他的例子。這是一個物理學的益智遊戲,
08:31
Which哪一個 way will these fall秋季?
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這組積木會從什麼方向倒下來?
08:33
One of these weighs 50 pounds英鎊, 30 pounds英鎊 and 10 pounds英鎊.
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這些積木各有50磅、30磅及10磅重,
08:36
And depending根據 on which哪一個 one weighs which哪一個 amount,
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每一個積木的重量就可以決定
08:38
they'll他們會 fall秋季 different不同 directions方向.
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倒下來的方向。
08:40
And here is a puzzle難題 based基於 on color顏色 mixing混合.
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而這個則是調色的益智遊戲,
08:42
I separated分離 this image圖片 into cyan青色, magenta品紅, yellow黃色, black黑色,
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我把圖片製作成青、赤、黃、黑等
08:45
the basic基本 printing印花 colors顏色, and then mixed up the separations分離,
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基本印刷原色,然後把不同的色塊混合在一起,
08:47
and you get these peculiar奇特 pictures圖片.
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就會得出這張獨特的照片。
08:49
Which哪一個 separations分離 were mixed up to make those pictures圖片?
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要用哪一個色塊才能混合出這張照片呢?
08:52
Gets獲取 you thinking思維 about color顏色.
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讓你好好想想顏色的問題。
08:54
Finally最後, what I'm doing now. So, ShuffleBrainShuffleBrain.comCOM,
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最後,我來說說我現在正在做的事。我有一個網站ShuffleBrain.com,
08:57
website網站 you can go visit訪問, I joined加盟 up with my wife妻子, Amy-Jo艾米 - 喬 Kim.
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你們可以上去看看,是我和我太太Amy-Jo Kim一起架設的。
09:01
She could easily容易 be up here giving a talk about her work.
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如果她到台上來,也可以分享許多她的工作內容。
09:04
So, we're making製造 smart聰明 games遊戲 for social社會 media媒體.
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我們在為社交媒體製作電玩遊戲,
09:06
I'll explain說明 what that means手段. We're looking at three trends趨勢.
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我待會兒會解釋這個部分。我們現在關心的有三個趨勢,
09:10
This is what's going on in the games遊戲 industry行業 right now.
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這是現在電玩產業的趨勢。
09:13
First of all, you know, for a long time
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首先,長久以來
09:16
computer電腦 games遊戲 meant意味著 things like "Doom厄運,"
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大家都認為電玩就是像世界末日(Doom)這種遊戲,
09:18
where you're going around shooting射擊 things, very violent暴力 games遊戲, very fast快速,
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你會跑來跑去,開槍射來射去,很暴力的遊戲、講究速度,
09:21
aimed針對 at teenage青少年 boys男孩. Right? That's who plays播放 computer電腦 games遊戲.
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目標族群是青少年男生。對不對?小男生就愛玩這種電玩。
09:24
Well, guess猜測 what? That's changing改變.
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現在呢?電玩在改變哦,
09:26
"Bejeweled寶石迷陣" is a big hit擊中. It was the game遊戲 that really broke打破 open打開
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方塊寶石很受歡迎,這個遊戲顛覆了
09:28
what's called casual隨便 games遊戲.
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一般人對休閒遊戲的概念,
09:31
And the main主要 players玩家 are over 35, and are female.
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主要是三十五歲以上的女性在玩。
09:35
Then recently最近 "Rock Band" has been a big hit擊中.
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最近則是搖滾樂團(Rock Band)最受歡迎,
09:37
And it's a game遊戲 you play with other people.
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你可以和其他人一起玩這個遊戲,
09:39
It's very physical物理. It looks容貌 nothing like a traditional傳統 game遊戲.
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很有真實感,一點也不像傳統的遊戲,
09:42
This is what's becoming變得 the dominant優勢 form形成 of electronic電子 gaming賭博.
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這逐漸變成電子遊戲的主流。
09:46
Now, within that there is some interesting有趣 things happening事件.
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電玩界還有一些有趣的事情正在發生,
09:48
There is also a trend趨勢 towards games遊戲 that are good for you.
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目前正在興起一股健康的潮流,
09:51
Why? Well, we aging老化 Boomers,
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為什麼?我們這一代嬰兒潮出生的人,
09:53
Baby寶寶 Boomers, we're eating our healthy健康 food餐飲,
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吃都是健康食品,
09:56
we're exercising行使. What about our minds頭腦?
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也注重運動,那我們的心智呢?
09:58
Oh no, our parents父母 are getting得到 Alzheimer's老年癡呆症. We better do something.
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噢,不好,我們的父母都深受阿茲海默症的威脅,我們得做些什麼,
10:02
Turns out doing crossword填字遊戲 puzzles謎題 can stave譜表 off some of the effects效果 of Alzheimer's老年癡呆症.
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我們發現做字謎遊戲可以減輕一些阿茲海默症的症狀。
10:06
So, we got games遊戲 like "Brain Age年齡" coming未來 out for the Nintendo任天堂 DSDS, huge巨大 hit擊中.
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所以任天堂DS推出了頭腦年齡(Brain Age)這個遊戲,而且大受歡迎。
10:11
A lot of people do Sudoku數獨. In fact事實 some doctors醫生 prescribe規定 it.
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很多人也做數獨,還有醫師指定病人要做。
10:15
And then there is social社會 media媒體, and what's happening事件 on the Internet互聯網.
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然後又產生了社交媒體,也就是現在網路上最流行的東西。
10:18
Everybody每個人 now considers考慮 themselves他們自己 a creator創造者,
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每個人現在都可以是創作者,
10:21
and not just a viewer觀眾.
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而不只是單純的閱讀者。
10:23
And what does this add up to?
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這所有的事情代表什麼?
10:25
Here is what we see coming未來.
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我們可以看到未來的潮流,
10:27
It's games遊戲 that fit適合 into a healthy健康 lifestyle生活方式.
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也就是電玩要能融入健康的生活型態,
10:30
They're part部分 of your life. They're not necessarily一定 a separate分離 thing.
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他們是你生活的一部分,不一定要與你的生活脫鈎;
10:33
And they are both, something that is good for you, and they're fun開玩笑.
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電玩可以對你的健康有幫助,同時又很好玩。
10:36
I'm a puzzle難題 guy. My wife妻子 is an expert專家 in social社會 media媒體.
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我是創作益智遊戲的人,我的太太是社交媒體的專家,
10:39
And we decided決定 to combine結合 our skills技能.
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所以我們決定將二者結合。
10:41
Our first game遊戲 is called "Photo照片 Grab." The game遊戲 takes about a minute分鐘 and 20 seconds.
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我們的第一個遊戲是找照片(Photo Grab),這個遊戲大約有一分20秒,
10:44
This is your first time playing播放 my game遊戲. Okay.
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讓你們先玩玩這個遊戲。
10:46
Let's see how well we can do. There are three images圖片.
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我們來看看自己有多會玩這個。有三張照片,
10:49
And we have 24 seconds each.
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每一張有24秒的時間,
10:51
Where is that?
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這個圖片在哪裡?
10:53
I'll play as fast快速 as I can.
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我會儘量快一點找到,
10:55
But if you can see it, shout out the answer回答.
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但是如果你先看到了,就喊出來告訴我。
10:58
You get more -- Down, okay, yeah where is that?
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你會有更多...結束了,好,在哪裡?
11:01
Oh, yeah. There, okay. J-OJO and --
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噢,太好了,那裡,好。J..O..
11:05
I guess猜測 that's that part部分. We got the bow. That bow helps幫助.
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我猜是那裡...小提琴的弓,這個提示不錯,
11:08
That's his hair頭髮. You get a lot of figure-ground圖底 problems問題.
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那是他的頭髮,你會看到很多圖案背景幻像,
11:11
Yeah, that one is easy簡單. Okay. So, ahhh唉唉! Okay on to the next下一個 one.
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噢,這個簡單多了。好,現在,啊...好吧,我們到下一個,
11:16
Okay, so that's the lens鏡片.
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這是鏡頭,
11:18
Anybody任何人?
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有誰可以幫忙嗎?
11:20
Looks容貌 like a black黑色 shape形狀. So, where is that?
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看起來是黑色的圖案,到底在哪裡?
11:23
That's the corner of the whole整個 thing.
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這是照片的角落...
11:26
Yeah, I've played發揮 this image圖片 before,
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對,我以前就玩過這張照片了,
11:28
but even when I make up my own擁有 puzzles謎題 --
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但即使我是這個遊戲的創作者...
11:30
and you can put your own擁有 images圖片 in here.
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你可以把自己的照片放上來,
11:32
And we have people all over the world世界 doing that now.
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現在全世界已經有許多人開始這樣做了。
11:36
There we are. Visit訪問 ShuffleBrainShuffleBrain.comCOM
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這就是我們的遊戲。如果你想自己試試,
11:38
if you want to try it yourself你自己. Thank you.
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就上ShuffleBrain.com來看看吧,謝謝各位。
11:40
(Applause掌聲)
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(掌聲)
Translated by Marie Wu
Reviewed by Terry Lin

▲Back to top

ABOUT THE SPEAKER
Scott Kim - Puzzlemaster
Scott Kim designs puzzles in the spirit of MC Escher's art and Tetris -- visually stimulating, thought provoking and suffused with broad appeal.

Why you should listen

Over his 20-year career as a designer of visual puzzles, Scott Kim has created hundreds of puzzles for magazines, and thousands for computer games. His puzzles have appeared inside video games such as Obsidian, in browser games like Bejeweled, and in his regular monthly column, The Boggler, in Discover Magazine.

Kim's interest in puzzles sprang from an early interest in mathematics, education and art. He specializes in ambigrams, or inversions: for example, a word that reads more than one way. His first puzzles appeared in Scientific American in Martin Gardner's Mathematical Games column, and are now included in many different books, toys and games. His games can also be played on his website or found on greeting cards. Kim's 1981 book, Inversions, features a collection of "inversions" -- a word or name written so it reads in more than one way. His second book contains a collection of his puzzles originally submitted to magazines and is entitled The New Media Puzzle Workout.

More profile about the speaker
Scott Kim | Speaker | TED.com