Jane McGonigal: Massively multi-player… thumb-wrestling?
Jane McGonigal - Game Designer
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how. Full bio
Now you're willing to play.
I declare a thumb war, and we wrestle,
because she's the best.
massively multiplayer thumb-wrestling,
to pin someone else's thumb.
then swoop in at the last minute.
the first person to pin my thumb.
you don't have to hold back.
and grab some other people.
the slides back up here really quick,
wave it around to make sure.
is pretty surprising.
or this person's, like, really into it,
Look at your faces. This room is full of joy.
or checking their email while we were playing,
connected physically for a minute.
with every single person in the room?
to everyone in the room.
to release oxytocin quickly
for at least six seconds.
for way more than six seconds,
a game you never knew before.
You can teach other people.
people who know how to play,
become a grandmaster.
if you want to play again.
of massively multiplayer thumb-wrestling.
teach you my favorite game.
About the speaker:Jane McGonigal - Game Designer
Reality is broken, says Jane McGonigal, and we need to make it work more like a game. Her work shows us how.
Why you should listen
Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain--and improve--the way we learn, work, solve problems, and lead our real lives. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers."
Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. In “Superbetter,” players set a goal (health or wellness) and invite others to play with them--and to keep them on track. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems.
Jane McGonigal | Speaker | TED.com