ABOUT THE SPEAKER
David Cage - Interactive storyteller
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.

Why you should listen

Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.

Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.

David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.

More profile about the speaker
David Cage | Speaker | TED.com
TED2018

David Cage: How video games turn players into storytellers

大卫 · 凯奇: 视频游戏如何让玩家成为故事叙述者

Filmed:
650,970 views

当你在看电影或阅读小说时,是否曾希望自己能改变故事情节,以挽救你最喜欢的角色?游戏设计师大卫 · 凯奇允许你在他的视频游戏中做到这一点——由玩家在视频游戏中做出决定,去塑造一个不断变化的剧情。在演讲和现场演示中,凯奇展示了他的新游戏中的一个场景,让观众去控制一个角色的决定。凯奇说道: "互动的故事叙述可以成为20世纪的电影模式: 一门深刻改变时代的艺术。“
- Interactive storyteller
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling. Full bio

Double-click the English transcript below to play the video.

00:12
The way we tell stories故事
has naturally自然 changed
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自从约 2500年前,亚里士多德
定义了悲剧的规则以来,
00:17
since以来 Aristotle亚里士多德 defined定义
the rules规则 of tragedy悲剧
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我们讲故事的方式
00:20
about 2,500 years年份 ago.
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自然而然地发生了变化。
00:24
According根据 to him,
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他认为,
00:26
the role角色 of storytelling评书 is to mimic模仿者 life
and make us feel emotions情绪.
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讲故事的作用就是再现生活中的场景,
让我们的情感受到触动。
00:32
And that's exactly究竟 what
storytelling评书 as we know it
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众所周知,从此之后
对故事的叙述越来越引人入胜。
00:35
has doneDONE very well since以来 then.
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00:38
But there is a dimension尺寸 of life
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但生活中有一个维度,
00:41
that storytelling评书 could
never really reproduce复制.
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是故事永远无法真正再现的,
00:44
It is the notion概念 of choices选择.
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这就是”选择“的概念。
00:48
Choices选择 are a very
important重要 part部分 of our lives生活.
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“选择”是我们生活中
非常重要的一部分,
00:51
We as individuals个人 are defined定义
by the choices选择 we make.
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作为个人,我们是由自己
所做出的选择来定义的;
00:55
Some of our decisions决定 can have
very significant重大 consequences后果
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我们的一些决定可能
会产生非常重大的后果,
00:59
and totally完全 change更改
the courses培训班 of our lives生活.
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甚至彻底改变我们的人生历程。
01:03
But in a play, a novel小说 or a film电影,
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但在戏剧、小说或电影中,
01:07
the writer作家 makes品牌 all the decisions决定
in advance提前 for the characters人物,
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作者已提前为角色做了所有的决定,
01:11
and as the audience听众,
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而作为观众的我们,
01:13
we can only watch, passively被动,
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只能被动地
目睹作者的决定所产生的结果。
01:15
the consequences后果 of his decisions决定.
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01:19
As a storyteller说故事的人,
I've always been fascinated入迷
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作为一名故事叙述者,
我一直痴迷于在小说中
再现这种“选择”的概念。
01:23
with the idea理念 of recreating再创造
this notion概念 of choices选择 in fiction小说.
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01:29
My dream梦想 was to put the audience听众
in the shoes of the main主要 protagonists主角,
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我的梦想是让观众
站在主角们的立场上,
01:34
let them make their own拥有 decisions决定,
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通过自己做决定,
来讲述自己的故事版本。
01:36
and by doing so,
let them tell their own拥有 stories故事.
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01:42
Finding查找 a way to achieve实现 this is what
I did in the past过去 20 years年份 of my life.
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我花了 20 年的时间,想要
找到实现这一目标的方法。
01:49
Today今天, I would like to introduce介绍 you
to this new way of telling告诉 stories故事,
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今天, 我想向大家介绍
这种讲故事的新方式,
01:54
a way that has interactivity互动 at its heart.
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一种以“互动”为核心的方式。
01:59
Rather than exposing曝光 the theory理论 behind背后 it,
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与其直接揭示其背后
02:03
which哪一个 could have been kind of abstract抽象
and probably大概 a little bit boring无聊,
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有点抽象,可能还有点无聊的理论,
02:07
I thought it would be a great opportunity机会
to do a little experiment实验.
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我觉得倒不如利用眼下这一
难得的机会来做一个小实验,
02:13
I would like you, the people here at TEDTED,
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我希望在座的你们
02:18
to tell your own拥有 story故事.
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能够讲述属于自己的故事。
02:22
So I came来了 with an interactive互动 scene现场
that we are going to play together一起.
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所以,我带来了一个大家
可以共同参与的互动场景。
02:27
I've asked Vicky玉萍 --
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我会邀请维琪——
你好,维琪——
02:29
hello你好, Vicky玉萍 --
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02:30
to control控制 the main主要 character字符 for us.
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为我们操控主角。
而你们的角色——
作为观众的你们——
02:33
And your role角色 -- you, the audience听众 --
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02:37
will be to make the choices选择.
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将要做出选择。
02:40
So Vicky玉萍 and I don't know
what's going to happen发生,
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维琪和我都不知道
接下来会发生什么,
因为,接下来要发生的一切
将完全取决于你们的决定。
02:43
because it will all be based基于
on your decisions决定.
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02:48
This scene现场 comes from our next下一个 game游戏,
called "Detroit底特律: Become成为 Human人的,"
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这一幕取自我们的下一个
游戏 “底特律: 成为人类”,
02:54
and we are in the near future未来,
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场景是在不久的将来,
02:58
where technology技术 made制作 possible可能
the creation创建 of androids机器人
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利用科技所打造的机器人
03:01
that look exactly究竟 like human人的 beings众生.
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看起来和人类一模一样。
03:03
We are in the shoes
of this character字符 called Connor康纳,
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我们现在站在康纳这个角色的立场,
03:06
who is an android安卓,
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他是个机器人,
03:07
and he can do very fancy幻想 things
with coins硬币, as you can see.
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就像你看到的那样,
他会用硬币玩酷酷的小把戏,
03:11
He has this blue蓝色 triangle三角形 on this chest胸部,
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就像所有的机器人一样,
他的胸部有个蓝色三角形标识,
03:15
as all androids机器人 do,
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03:18
and now Vicky玉萍 is in control控制
of this character字符.
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现在维琪正再操控这个角色,
03:21
She can walk步行 around, she can go anywhere随地,
she can look around,
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她可以(让角色)四处走动、
可以去任何地方,
可以环顾四周、 可以与环境互动,
03:25
she can interact相互作用 with her environment环境,
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03:27
and now she can tell her own拥有 stories故事
by making制造 choices选择.
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现在,她可以通过选择
来讲述自己版本的故事。
03:29
So here we have our first choice选择.
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好了,现在我们要做出第一个选择。
03:32
There is a fish on the ground地面.
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地上有一条鱼,
03:34
What should we do?
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我们该怎么办呢?
03:35
Should we save保存 it or should we leave离开 it?
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我们是该拯救它,还是置之不理?
03:37
Remember记得, we are under time pressure压力,
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记住,我们没有太多时间,
03:39
so we'd星期三 better be fast快速.
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所以最好快点。
03:40
What should we do?
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我们该怎么办呢?
03:42
Audience听众: Save保存 it!
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观众:救它呀!
03:43
David大卫 Cage: Save保存 it? Save保存 the fish?
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大卫 · 凯奇:好,救起这条鱼对吧?
03:49
(Video视频) (Fish plops普洛普)
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(视频)(鱼扑棱了一下)
03:50
DCDC: There we go.
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大卫 · 凯奇:鱼得救了。
03:53
OK, we have an android安卓 who likes喜欢 animals动物.
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看来我们的机器人喜欢动物。
03:56
OK, let's move移动 on.
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那么, 我们继续前进。
03:57
Remember记得, we have a hostage人质 situation情况.
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别忘了,我们还要去处理人质事件。
03:59
(Video视频) Woman女人: Please, please,
you've got to save保存 my little girl女孩!
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(视频)女人: 求你了,求你了,
请一定要救救我的女儿!
04:03
Wait -- you're sending发出 an android安卓?
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等等——你们派了一个机器人来?
04:06
Officer: All right, ma'am夫人, you need to go.
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警官: 好了, 女士,你该走了。
女人:你们不能那么做!
04:09
W: You can't do that!
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04:11
Why aren't you sending发出 a real真实 person?
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为什么不能派一个真人来呢?
04:14
DCDC: OK, she's not really happy快乐.
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大卫 · 凯奇:好吧, 这位女士不高兴了。
她的女儿被一个机器人扣为人质,
04:16
Her daughter's女儿的 been
taken采取 hostage人质 by an android安卓,
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04:18
and of course课程, she's in a state of shock休克.
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当然, 她正处于震惊的状态。
04:21
Now we can continue继续
to explore探索 this apartment公寓.
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现在,我们可以
继续侦察这个公寓了。
04:23
We see all the SWAT扑打 forces军队 in place地点.
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可以看到,所有的特警部队都已就位。
04:26
But we need to find
this Captain队长 Allen艾伦 first.
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但我们得先找到艾伦上尉,
04:28
That's the first thing we need to do.
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这是我们需要做的第一件事。
04:30
So, again, we can go anywhere随地.
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同样,我们可以去任何地方,
04:32
Vicky's维琪的 still in control控制 of the character字符.
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维琪还在操控这个角色。
04:34
Let's see -- oh, I think this
is Captain队长 Allen艾伦. He's on the phone电话.
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我们来看一下—— 哦,我想
打电话的那人正是艾伦上尉。
04:39
(Video视频) Connor康纳: Captain队长 Allen艾伦,
my name名称 is Connor康纳.
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(视频)康纳: 艾伦上尉,我叫康纳。
04:42
I'm the android安卓 sent发送 by CyberLife网络生活.
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我是数字生命组织派来的机器人。
04:47
Captain队长 Allen艾伦: Let's fire
at everything that moves移动.
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艾伦上尉: 我们对所有
移动的东西开火吧,
它已经打死了我的两个手下。
04:49
It already已经 shot射击 down two of my men男人.
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04:52
We could easily容易 get it,
but they're on the edge边缘 of the balcony阳台 --
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我们本来可以很轻易地制服它,
但他们现在在阳台的边缘——
如果它掉下去,
04:55
it if falls下降,
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04:56
she falls下降.
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她也会掉落下去。
04:57
DCDC: OK, now we need to decide决定
what we want to ask the captain队长.
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那么,现在我们需要决定
想问上尉什么样的问题,
05:00
What should be our choice选择?
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我们的选择应该是什么?
是问这个离经叛道的机器人的名字?它的
古怪行为?还是它的情绪是否受到了刺激?
05:02
Deviant's德维特的 name名称? Deviant's德维特的
behavior行为? Emotional情绪化 shock休克?
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05:05
(Video视频) C: Has it experienced有经验的
an emotional情绪化 shock休克 recently最近?
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(视频)康纳:它最近情绪受过刺激吗?
05:09
Capt上尉 A: I haven't没有 got
a clue线索. Does it matter?
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上尉:我不知道。
这(和绑架)有什么关系吗?
康纳:我需要了解更多信息
以确定最好的(营救)方案。
05:11
C: I need information信息
to determine确定 the best最好 approach途径.
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05:14
DCDC: OK, a second第二 choice选择.
Maybe we can learn学习 something.
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大卫 · 凯奇:好了, 第二个选择来了。
也许我们可以了解一些东西。
05:17
What should we choose选择?
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我们应该选择什么?
05:18
Audience听众: Behavior行为.
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观众: 行为。
大卫 · 凯奇:好,维琪,
问它是否举止古怪。
05:19
DCDC: OK, deviant异常 behavior行为, Vicky玉萍.
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(视频)康纳:你知道在这之前
它的行为是否很奇怪吗?
05:21
(Video视频) C: Do you know if it's been
behaving行为 strangely奇怪 before this?
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上尉:听着,救那个孩子才是最重要的。
05:24
Capt上尉 A: Listen ... saving保存 that kid孩子
is all that matters事项.
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05:29
DCDC: OK, we are not going to learn学习
anything from this guy.
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大卫 · 凯奇:看来,从这个
家伙身上了解不到什么信息。
05:31
We need to do something.
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我们需要做点什么,
我们再回到客厅试试吧。
05:33
Let's try to go back in the lobby前厅.
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哦,等等—— 维琪,
你右边好像有一个房间,
05:37
Oh, wait -- there's a room房间 over there
on your right, Vicky玉萍, I think.
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05:41
Maybe there's something we can learn学习 here.
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也许我们可以在这里
了解到一些信息吧。
05:44
Oh, there's a tablet片剂.
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哦, 有一个平板电脑,
05:46
Let's have a look.
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我们一起来看看。
05:53
(Video视频) Girl女孩: This is Daniel丹尼尔,
the coolest最酷 android安卓 in the world世界.
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(视频)女孩:这是丹尼尔,
世界上最酷的机器人,
05:57
Say "Hi你好," Daniel丹尼尔.
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说 "嗨" 丹尼尔。
05:58
Daniel丹尼尔: Hello你好!
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丹尼尔:哈罗!
女孩:你是我最好的朋友,
我们会永远在一起!
05:59
G: You're my bestie贝斯蒂,
we'll always be together一起!
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06:02
DCDC: That was just one way
of playing播放 the scenes场景,
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大卫 · 凯奇:那只是场景的一种玩法,
还有很多其他的玩法。
06:05
but there are many许多
other ways方法 of playing播放 it.
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根据你做出的选择,
06:07
Depending根据 on the choices选择 you make,
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我们会看到许多不同的动作,
06:09
we could have seen看到 many许多 different不同 actions行动,
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06:11
many许多 different不同 consequences后果,
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许多不同的结果,
06:13
many许多 different不同 outcomes结果.
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许多不同的结局。
06:15
So that gives you an idea理念 of what
my work is about as an interactive互动 writer作家.
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这样你们就能了解,我作为
一个互动作家的工作是什么。
一个线性作家只需要构思时间和空间,
06:19
Where a linear线性 writer作家 needs需求
to deal合同 with time and space空间,
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06:24
as an interactive互动 writer作家,
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而作为一个互动的作家,
06:25
I need to deal合同 with time,
space空间 and possibilities可能性.
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我要考虑时间、空间,
以及其他各种可能性。
06:30
I have to manage管理 massive大规模的 tree structures结构,
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我必须处理大量分支结构中的情节,
06:35
where each branch
is a new variation变异 of the story故事.
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而其中每个分支都是
故事的一个新的变量。
06:38
I need to think about all
the possibilities可能性 in a given特定 scene现场
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我需要思考一个特定
场景中的所有可能性,
06:41
and try to imagine想像
everything that can happen发生.
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并努力想象一切
可能会发生的事情。
06:43
I need to deal合同 with thousands数千
and thousands数千 of variables变量,
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我需要处理成千上万的变量、
各种情况和可能性,
06:48
conditions条件 and possibilities可能性.
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06:50
As a consequence后果, where a film电影 script脚本
is about 100 pages网页,
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结果就是,一个电影
剧本只需大约 100 页,
06:55
an interactive互动 script脚本 like this
is between之间 four and five thousand pages网页.
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而像这样的交互式剧本,长度
却在 4000 到 5000 页之间。
07:03
So that gives you an idea理念
of what this work is about.
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以上给大家介绍的就是我的工作内容。
07:07
But I think, in the end结束,
the experience经验 is very unique独特,
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但我认为,最终这种
体验将是非常是独特的,
07:12
because it is the result结果
of the collaboration合作
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因为它是共同协作的成果,
07:17
between之间 a writer作家 creating创建
this narrative叙述 landscape景观
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由创造这种叙事场景的作家
07:22
and the player播放机 making制造 his own拥有 decisions决定,
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和自己做决定的玩家共同来完成,
玩家在讲述自己的故事,
并成为故事的联合创作人、
07:24
telling告诉 his own拥有 story故事
and becoming变得 the cowriter女牛仔
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07:28
but also the coactor合作公司
and the codirector共同负责 of the story故事.
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联合演员和联合导演。
07:34
Interactive互动 storytelling评书 is a revolution革命
in the way we tell stories故事.
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互动的故事叙述是我们
讲故事方式的一场革命,
07:39
With the emergence紧急情况 of new platforms平台
like interactive互动 television电视,
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随着像互动电视、
虚拟现实和视频游戏
等新平台的出现,
07:44
virtual虚拟 reality现实 and video视频 games游戏,
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07:46
it can become成为 a new form形成 of entertainment娱乐
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它可以成为一种新的娱乐形式,
07:48
and maybe even a new form形成 of art艺术.
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甚至可能成为一种新的艺术形式。
07:53
I am convinced相信 that in the coming未来 years年份,
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我坚信,在今后几年里,
07:56
we will see more and more moving移动
and meaningful富有意义的 interactive互动 experiences经验,
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我们还将看到越来越多、
由新一代人才创造的、
08:02
created创建 by a new generation of talents人才.
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感人而有意义的互动体验。
08:06
This is a medium
waiting等候 for its Orson奥森 Welles威尔斯
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这是一个在等待它的奥森 · 威尔斯
或斯坦利 · 库布里克出现的媒介,
08:09
or its Stanley斯坦利 Kubrick库布里克,
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08:10
and I have no doubt怀疑
that they will soon不久 emerge出现
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而我相信他们很快就会出现,
08:14
and be recognized认可 as such这样.
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并成为新时代的电影大师。
08:18
I believe that interactive互动
storytelling评书 can be
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我相信,互动的故事叙述
08:21
what cinema电影 was in the 20th century世纪:
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会成为 20 世纪电影的新貌:
08:24
an art艺术 that deeply changes变化 its time.
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一种深刻改变时代的艺术!
08:28
Thank you.
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谢谢!
(掌声)
08:29
(Applause掌声)
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Translated by Carol Wang
Reviewed by Homer Li

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ABOUT THE SPEAKER
David Cage - Interactive storyteller
The creator of emotional, immersive games like "Heavy Rain," "BEYOND: Two Souls" and "Detroit: Become Human," David Cage uses games to push the boundaries of storytelling.

Why you should listen

Today, storytelling is all around us, but more and more people don't want to be spectators anymore -- they want to be actors of their own fiction. From social networks to interactive TV, virtual reality to immersive theatre, interactive storytelling is the next frontier for a new generation of writers.

Many people have preconceived ideas about video games, and sometimes they are right. But few people know that games can also be a wonderful creative medium capable of telling a new kind of narrative. In most art forms, the audience is watching passively. With interactive storytelling, the spectator becomes the hero of his own story.

David Cage dedicated his career to trying to understand how to tell interactive stories. Convinced that games can be more than entertainment, he tries to show that they can be a new form of expression, maybe even a new form of art, capable of emulating the interactive nature of life itself.

More profile about the speaker
David Cage | Speaker | TED.com